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EN-games // Quest




What is the game all about?
The team is divided into a “coordination centre” and “field players”. The field players consist of 1 or more squads. The coordination centre receives tasks from the website and relays it to the field players. The squads have to accomplish these tasks in the real world. The coordination centre can be anything from an Internet café to a flat, as long as there is 1 or more computers connected to the Internet. It is recommended that the coordination centre has access to hi-speed Internet. The intrigue of the game lies behind the accomplishment of the various missions.

A possible sequence for carrying out missions could be:

1) The mission details are received by the coordinator of the team through the website;
2) The coordinator relays the mission details to the field players;
3) The field players use these instructions, along with their own conclusions, to find the area in which the code is located;
4) The field players search the area to try find the code. As soon as the code is found, the field players report it back to the coordinator, who enters it on the website;
5) If the code is correct, the coordinator receives the task for the next level.

The coordinator does not necessarily need to be a separate person stuck behind a computer in one place. It could be any of the field players, with a PDA, laptop, mobile phone (Each page of the site has a WAP-friendly version), etc. through which they can receive and submit tasks from anywhere. In fact it is quite common when multiple players act as coordinators, allowing more-efficient brainstorming.

When are the games held?
The games are mainly held Saturday night to Sunday morning. This is the time when the city cools down and the streets are ready to accept the game players. However, there are also single games where the players walk, they usually take place Saturday or Sunday afternoons.

What is required to participate?
– Internet connection for receiving tasks and submitting answers (Can be done via laptop, PDA or even mobile phone)
– One or more cars with full tanks of petrol, ready for action
– Map of the area, ordinary and UV flashlights

Additional equipment requirements are be published with each game. These requirements are based on the particular game scenario. Don’t be surprised if you are asked to bring along something like a rubber dinghy, a rope ladder, a box of beer, firewood, a natural blonde, etc.

Who is the winner?
The team that completes all the tasks in the shortest time becomes the winner. The final results are counted taking into account any bonuses or penalties that may have been received throughout the game.

Who is the inventor of Combat?
The classic version of the game, named “Skhvatka” (aka: Quest, Auto-Quest, Agiotage, Night City, MAD project, Tumult, etc.), was invented by Ivan Masliukov (known as im inside the “Encounter” project) in 2001. The first game was held in Minsk, the Republic of Belarus on 7th October 2001.

Combat scenario example







fairplay
12/29/2024 6:37:34 PM
(UTC +3)

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